![]() ![]() Once John Cena spawns, make sure all lanes are being soaked.Don’t die contesting the objective, it’s not worth it. HEROES OF THE STORM MAP TIMERS FULLIf you kill one opponent, get back to completing the objective instead of chasing or the dead guy will be back with full health and your team will have taken lots of poke damage in the process.Midgets at objectives take forever to kill, so sustain comps will have an easier time contesting objectives.Don’t let John Cena catch you outside the gates. Let John Cena come to the gate, then bait him over the wall and kick his ass. As for most merc camps, it’s best to cap them right before objectives. 1-1-3 or 1-4 (distance between 2 bot lanes is small).For this reason it is best to cap those mercs when they can shoot straight for the core. You have 2 mercs down there that can deal up to 3 core damage each if the opponents’ bottom fort is destroyed. Bottom lane is also the most valuable.Top lane is the safest, bottom lane the most dangerous.Late game level advantage will pay off a lot more than early shots on the core. Do not worry about losing shots on their core early in the game, worry about being 1/2/3 levels above them later in the game due to better xp gains. Because death timers are so long late into the game, late game is what matters most.Team fights will be unavoidable over objectives, that is why xp is so relevant.But if you destroy all 3 of the opponents’ forts, their core will take 1 damage every few seconds. ![]() Sieging is irrelevant, so xp soak is the name of the game (for lvl, and possibly talent tier, advantage).1-1-3 (1-4 possible but distance between mid and bot is rather large).Use the darkness of the fog and the limited vision to your advantage, and make the Raven Lord proud.Heroes of the Storm Map Strategies by Dreadnaught and Wordswrath It’s often easy to work out the paths enemies will take, so prepare ambushes as much as possible. The control over the map that this imparts can swing everything in favour of your opponents.ĭon’t forget that the tributes are more than a way to trigger curses: they attract enemies like moths to a flame. Taking risks on Cursed Hollow isn’t a good idea - a couple of mistakes and the enemy might get enough tributes to curse your team. A strong team won’t let you just hit their core, so using the boss to finish is a safe strategy. The long death timers will either let your team finish or move on to the second method: brute forcing of the boss. The first of these is to use the tributes as a way to secure the game-winning teamfight, using the bushes and fog as a way to set up a deadly ambush. Lategame cursesĪs the game progresses, you’ve got two main options to close it out. It’s a useful plan B, but your aim needs to be taking structures, with the boss being something to fall back on if you’re running out of time. If you can capture it, the enemy will have to defend, letting your team siege a second lane alongside the boss or take the next tribute without a challenge.ĭon’t prioritise taking the boss during curse-time, however. HEROES OF THE STORM MAP TIMERS FREEThe boss is a bargaining chip because it doesn’t need an escort to dominate a lane, acting as a way to extend your free reign over the map. Don’t use the free 90 seconds as a time to take the two easier mercenaries, however taking the boss is an option. Quite literally, in fact: the team should focus upon sieging structures and pushing down lanes. Once you’ve managed to get three tributes, the enemy will be forced to defend and this is your chance to push an advantage. They’ll push down a lane to distract the enemy when the next tribute spawns, forcing them to either leave you to capture it or lose experience and structures in the process. Take fights that are favourable, and know when to retreat if you haven’t been able to get the fight you need.Īfter someone has captured a tribute, consider either returning to lane or taking one of the easier mercenary camps. Morales, will be able to maintain sustained healing, while Uther will struggle to heal the whole team over a long period. ![]() This often depends on the support - some, like Li Li or Lt. You’ll also need to consider if your team’s strengths lie in drawn-out fights or a quick explosion of abilities. Firstly: how strong is your team in a closed area against the enemy team at the current level? Some teams will be worse at level 1 than level 10, while others won’t be as dependent on a level advantage. That said, when you are contesting a tribute, you should keep track of a few things. ![]() If possible, make sure to block skillshots aimed at whoever is capturing the tribute so it’s not interrupted. ![]()
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